Thursday 23 September 2010

Subclassing Thread and Overriding run

The first way to customize what a thread does when it is running is to subclass Thread (itself a Runnable object) and override its empty run method so that it does something. Let's look at the SimpleThread class, the first of two classes in this example, which does just that:
SimpleThread.java
public class SimpleThread extends Thread {
public SimpleThread(String str) {
super(str);
}
public void run() {
for (int i = 0; i < 10; i++) {
System.out.println(i + " " + getName());
try {
sleep((int)(Math.random() * 1000));
} catch (InterruptedException e) {
//don't swallow
}
}
System.out.println("DONE! " + getName());
}
}

The first method in the SimpleThread class is a constructor that takes a String as its only argument. This constructor is implemented by calling a superclass constructor and is interesting to us only because it sets the Thread's name, which is used later in the program. The next method in the SimpleThread class is the run method. The run method is the heart of any Thread and where the action of the Thread takes place. The run method of the SimpleThread class contains a for loop that iterates ten times. In each iteration the method displays the iteration number and the name of the Thread, then sleeps for a random interval of up to 1 second. After the loop has finished, the run method prints DONE! along with the name of the thread. That's it for the SimpleThread class.
The TwoThreadsTest class provides a main method that creates two SimpleThread threads: one is named "Jamaica" and the other is named "Fiji". (If you can't decide on where to go for vacation you can use this program to help you decide--go to the island whose thread prints "DONE!" first.)
TwoThreads.java

public class TwoThreadsTest {
public static void main (String[] args) {
new SimpleThread("Jamaica").start();
new SimpleThread("Fiji").start();
}
}

The main method also starts each thread immediately following its construction by calling the start method. To save you from typing in this program, click here for the source code to the SimpleThread class and here for the source code to the TwoThreadsTest program. Compile and run the program and watch your vacation fate unfold. You should see output similar to the following:
0 Jamaica
0 Fiji
1 Fiji
1 Jamaica
2 Jamaica
2 Fiji
3 Fiji
3 Jamaica
4 Jamaica
4 Fiji
5 Jamaica
5 Fiji
6 Fiji
6 Jamaica
7 Jamaica
7 Fiji
8 Fiji
9 Fiji
8 Jamaica
DONE! Fiji
9 Jamaica
DONE! Jamaica
(Looks like I'm going to Fiji!!) Notice how the output from each thread is intermingled with the output from the other. This is because both SimpleThread threads are running concurrently. Thus, both run methods are running at the same time and each thread is displaying its output at the same time as the other.



Try This: Change the main program so that it creates a third thread with the name "Bora Bora". Compile and run the program again. Does this change the island of choice for your vacation? Here's the code for the new main program, which is now named ThreeThreadsTest.

public class ThreeThreadsTest {
public static void main (String[] args) {
new SimpleThread("Jamaica").start();
new SimpleThread("Fiji").start();
new SimpleThread("Bora Bora").start();
}
}

Output:

0 Jamaica
0 Fiji
1 Jamaica
1 Fiji
2 Jamaica
2 Fiji
3 Fiji
3 Jamaica
4 Fiji
4 Jamaica
5 Jamaica
6 Jamaica
5 Fiji
7 Jamaica
6 Fiji
8 Jamaica
9 Jamaica
7 Fiji
8 Fiji
9 Fiji
DONE! Fiji
DONE! Jamaica



 



Now, let's look at another example, the Clock applet, that uses the other technique for providing a run method to a Thread.  See – Implementing the runnable interface.

Download the source code


You can download the source code from here.

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